"Gahan of Gathol has asked permission to woo you."The girl sat up very straight and tilted her chin in the air."Iwould not wed with a walking diamond-mine," she said."I will not have him.""I told him as much," replied her father, "and that you were as good as betrothed to another.He was very courteous about it; but at the same time he gave me to understand that he was accustomed to getting what he wanted and that he wanted you very much.Isuppose it will mean another war.Your mother's beauty kept Helium at war for many years, and--well, Tara of Helium, if Iwere a young man I should doubtless be willing to set all Barsoom afire to win you, as I still would to keep your divine mother,"and he smiled across the sorapus table and its golden service at the undimmed beauty of Mars' most beautiful woman.
"Our little girl should not yet be troubled with such matters,"said Dejah Thoris."Remember, John Carter, that you are not dealing with an Earth child, whose span of life would be more than half completed before a daughter of Barsoom reached actual maturity.""But do not the daughters of Barsoom sometimes marry as early as twenty?" he insisted.
"Yes, but they will still be desirable in the eyes of men after forty generations of Earth folk have returned to dust--there is no hurry, at least, upon Barsoom.We do not fade and decay here as you tell me those of your planet do, though you, yourself, belie your own words.When the time seems proper Tara of Helium shall wed with Djor Kantos, and until then let us give the matter no further thought.""No," said the girl, "the subject irks me, and I shall not marry Djor Kantos, or another--I do not intend to wed."Her father and mother looked at her and smiled."When Gahan of Gathol returns he may carry you off," said the former.
"He has gone?" asked the girl.
"His flier departs for Gathol in the morning," John Carter replied.
"I have seen the last of him then," remarked Tara of Helium with a sigh of relief.
"He says not," returned John Carter.
The girl dismissed the subject with a shrug and the conversation passed to other topics.A letter had arrived from Thuvia of Ptarth, who was visiting at her father's court while Carthoris, her mate, hunted in Okar.Word had been received that the Tharks and Warhoons were again at war, or rather that there had been an engagement, for war was their habitual state.In the memory of man there had been no peace between these two savage green hordes--only a single temporary truce.Two new battleships had been launched at Hastor.A little band of holy therns was attempting to revive the ancient and discredited religion of Issus, who they claimed still lived in spirit and had communicated with them.There were rumors of war from Dusar.Ascientist claimed to have discovered human life on the further moon.A madman had attempted to destroy the atmosphere plant.
Seven people had been assassinated in Greater Helium during the last ten zodes, (the equivalent of an Earth day.)Following the meal Dejah Thoris and The Warlord played at jetan, the Barsoomian game of chess, which is played upon a board of a hundred alternate black and orange squares.One player has twenty black pieces, the other, twenty orange pieces.A brief description of the game may interest those Earth readers who care for chess, and will not be lost upon those who pursue this narrative to its conclusion, since before they are done they will find that a knowledge of jetan will add to the interest and the thrills that are in store for them.
The men are placed upon the board as in chess upon the first two rows next the players.In order from left to right on the line of squares nearest the players, the jetan pieces are Warrior, Padwar, Dwar, Flier, Chief, Princess, Flier, Dwar, Padwar, Warrior.In the next line all are Panthans except the end pieces, which are called Thoats, and represent mounted warriors.
The Panthans, which are represented as warriors with one feather, may move one space in any direction except backward; the Thoats, mounted warriors with three feathers, may move one straight and one diagonal, and may jump intervening pieces; Warriors, foot soldiers with two feathers, straight in any direction, or diagonally, two spaces; Padwars, lieutenants wearing two feathers, two diagonal in any direction, or combination; Dwars, captains wearing three feathers, three spaces straight in any direction, or combination; Fliers, represented by a propellor with three blades, three spaces in any direction, or combination, diagonally, and may jump intervening pieces; the Chief, indicated by a diadem with ten jewels, three spaces in any direction, straight, or diagonal; Princess, diadem with a single jewel, same as Chief, and can jump intervening pieces.
The game is won when a player places any of his pieces on the same square with his opponent's Princess, or when a Chief takes a Chief.It is drawn when a Chief is taken by any opposing piece other than the opposing Chief; or when both sides have been reduced to three pieces, or less, of equal value, and the game is not terminated in the following ten moves, five apiece.This is but a general outline of the game, briefly stated.
It was this game that Dejah Thoris and John Carter were playing when Tara of Helium bid them good night, retiring to her own quarters and her sleeping silks and furs."Until morning, my beloved," she called back to them as she passed from the apartment, nor little did she guess, nor her parents, that this might indeed be the last time that they would ever set eyes upon her.